update to use Liberation Mono font for consistent GUI

main
mwinter 4 years ago
parent 3ba2298fd4
commit e3bbf69f36

@ -192,12 +192,12 @@
),
Button(view).states_([[">", Color.black]]).action_({arg pState; updateSection.value(1)}.inEnvir),
Button(view).states_([[">>", Color.black]]).action_({arg pState; updateSection.value(4)}.inEnvir), nil,
sectionDisplay = StaticText(win).string_("section: 1.1").font_(Font("Monaco", 70)), nil);
sectionDisplay = StaticText(win).string_("section: 1.1").font_(Font("Liberation Mono", 70)), nil);
view.layout_(HLayout(
[VLayout(
HLayout(clock = StaticText(win).string_(" 1.1").font_(Font("Monaco", 200)),
StaticText(win).string_("|").font_(Font("Monaco", 200)),
metronome = StaticText(win).string_([-30, -105, -104].collect({arg int; int.asAscii}).as(String)).font_(Font("Monaco", 300)).stringColor_(Color.red)),
HLayout(clock = StaticText(win).string_(" 1.1").font_(Font("Liberation Mono", 200)),
StaticText(win).string_("|").font_(Font("Liberation Mono", 200)),
metronome = StaticText(win).string_([-30, -105, -104].collect({arg int; int.asAscii}).as(String)).font_(Font("Liberation Mono", 300)).stringColor_(Color.red)),
nil, transport, nil,
HLayout(
tempo = TextField(view).string_("90"),

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