( //~~FUNCTION THAT GENERATES THE GUI ~generateGUI = { var win, clockStringFunc, metronomeStringFunc, metronomeColorFunc, masterView, faderView, tabs; var tabButtonReset, transportButton, mixerButton, startPos = 0; var partAbbr = ["guitar", "accompHigh", "accomLow", "interlude"]; var trackNames = ["guitar", "high", "low", "interlude"]; var partVols, partMutes, partPans; var masterMute, masterVol; partVols = [1, 1, 1, 1]; partMutes = [1, 1, 1, 1]; partPans = [0, 0, 0, 0]; masterMute = 1; masterVol = 1; clockStringFunc = { arg beat; var measure, measureBeat, leadSpace; measure = ((beat / 2) + 1).asInteger.asString; measureBeat = ((beat % 2) + 1).asInteger.asString; leadSpace = (3 - measure.size).collect({" "}).join; leadSpace ++ measure ++ "." ++ measureBeat }; // [-30, -105, -104].asAscii and [-30, -105, -113].asAscii are unicode inverse bullet and normal bullet, respectively metronomeStringFunc = { arg beat; if(beat % 2 == 0, {[-30, -105, -104].asAscii}, {[-30, -105, -113].asAscii}) }; metronomeColorFunc = { arg beat; if(beat % 2 == 0, {Color.red},{Color.black}) }; ~appStatusFunc = Task({ loop { {~appStatus.string = ~appStatusString ++ "*"}.defer; 0.5.wait; {~appStatus.string = ~appStatusString ++ "* *"}.defer; 0.5.wait; {~appStatus.string = ~appStatusString ++ "* * *"}.defer; 0.5.wait; {~appStatus.string = ~appStatusString ++ "* * * *"}.defer; 0.5.wait; {~appStatus.string = ~appStatusString ++ "* * * * *"}.defer; 0.5.wait; } }); win = Window("Counterfeiting in Colonial Connecticut", Rect(500, 500, 1100, 500), false).front; masterView = { var view, masterIndicators, master, generator, transport, ranSeed, startPosText, pauseButton, clock, metronome; OSCFunc({ arg msg, time; { var beat = msg[3]; clock.string = clockStringFunc.value(beat); metronome.stringColor = metronomeColorFunc.value(beat); metronome.string = metronomeStringFunc.value(beat); }.defer; },'/measureClock', s.addr); OSCFunc({ arg msg, time; {metronome.string = ""}.defer},'/measureClockReset', s.addr); view = View(win); generator = HLayout( Button(view).states_([["generate"]]).action_({ ~appStatusString = "generating data"; ~appStatusFunc.start; ~generateData.value(seed: ranSeed.string.asInteger); }), ranSeed = TextField(view).string_("20170121"), Button(view).states_([["reset seed"]]).action_({ ranSeed.string = "20170121"}), Button(view).states_([["random seed"]]).action_({ ranSeed.string = 50000000.rand.asString}), [~appStatus = StaticText(view).string_("status: ready"), stretch: 1], nil); transport = HLayout( Button(view).states_([["play", Color.black], ["stop", Color.black, Color.grey]]).action_( /* {| pState | pauseButton.value = 0; if(pState.value == 0, {~play.set(\playRate, 0, \startTrig, 0); clock.string = clockStringFunc.value((startPos * ~totalDur * 5).asInteger)}, {~play.set(\startPos, startPos, \playRate, 1, \startTrig, 1)})} */ {| pState | pauseButton.value = 0; if(pState.value == 0, {~patterns[0].stop; clock.string = clockStringFunc.value((startPos * ~totalDur * 5).asInteger)}, {~patterns[0].play})} ), pauseButton = Button(view).states_([["pause", Color.black], ["pause", Color.black, Color.grey]]).action_( {| pState | if(pState.value == 1, {~play.set(\playRate, 0)},{~play.set(\playRate, 1)})}), StaticText(view).string_("start time"), [Slider(view, Rect(0, 0, 30, 5)).action_( {|pos| var min, sec; startPosText.string = clockStringFunc.value((pos.value * ~totalDur * 5).asInteger); startPos = pos.value; }), stretch: 1], startPosText = StaticText(win).string_(" 1.1").font_(Font("Monaco", 15)), nil); view.layout_(HLayout( [VLayout(generator, nil, HLayout(clock = StaticText(win).string_(" 1.1").font_(Font("Monaco", 200)), StaticText(win).string_("|").font_(Font("Monaco", 200)), metronome = StaticText(win).string_([-30, -105, -104].asAscii).font_(Font("Monaco", 300)).stringColor_(Color.red)), nil, transport ), alignment: \top])) }; faderView = { var view, masterIndicators, trackIndicators, master, tracks; view = View(win); masterIndicators = {LevelIndicator()} ! 2; trackIndicators = {LevelIndicator()} ! 4; OSCFunc.new({arg msg; { {|i| masterIndicators[i].value = msg[3 + i].ampdb.linlin(-40, 0, 0, 1)} ! 2}.defer}, '/masterLevels', s.addr); OSCFunc.new({arg msg; { {|i| trackIndicators[i].value = msg[3 + i].ampdb.linlin(-40, 0, 0, 1)} ! 4}.defer}, '/trackLevels', s.addr); master = HLayout( VLayout( [HLayout( Slider(view).value_(0.8).action_( {|v| masterVol = v.value * 1.25; ~play.set(\masterVol, masterVol)}), masterIndicators[0], masterIndicators[1]), stretch: 2], Button(view).states_([["mute", Color.black], ["mute", Color.black, Color.grey]]).action_( {|v| masterMute = (1 - v.value).abs; ~play.set(\masterMute, masterMute)}), StaticText(view).string_(" master ").align_(\center) //StaticText(view).string_("("++groupNames[group]++")").align_(\center) ), nil); tracks = { |part| HLayout( VLayout( HLayout( Slider(view).value_(0.8).action_( {|v| partVols[part] = v.value * 1.25; ~play.set(partAbbr[part] ++ "Vol", partVols[part])}), trackIndicators[part]), Button(view).states_([["mute", Color.black], ["mute", Color.black, Color.grey]]).action_( {|v| partMutes[part] = (1 - v.value).abs; ~play.set(partAbbr[part] ++ "Mute", partMutes[part])}), StaticText(view).string_("pan").align_(\center), Knob(view).value_(0.5).action_( {|v| partPans[part] = v.value * 2 - 1; ~play.set(partAbbr[part] ++ "Pan", partPans[part])}), StaticText(view).string_(trackNames[part]).align_(\center) ), nil) } ! 4; view.layout_(HLayout(master, nil, *tracks))}; tabButtonReset = {transportButton.value = 1; mixerButton.value = 1; }; win.layout = VLayout( HLayout( transportButton = Button().states_([["transport", Color.white, Color.grey], ["transport", Color.black]]).action_( {tabButtonReset.value; transportButton.value = 0; tabs.index = 0 }).value_(0), mixerButton = Button().states_([["mixer", Color.white, Color.grey], ["mixer", Color.black]]).action_( {tabButtonReset.value; mixerButton.value = 0; tabs.index = 1 }).value_(1)), tabs = StackLayout(masterView.value, faderView.value)); }; )