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223 lines
9.2 KiB
Plaintext
223 lines
9.2 KiB
Plaintext
(
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//~~FUNCTION THAT GENERATES THE GUI
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~generateGUI = {
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var win, clockStringFunc, metronomeStringFunc, metronomeColorFunc, masterView, faderView, tabs;
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var tabButtonReset, transportButton, mixerButton, startPos = 0;
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var partAbbr = ["guitar", "accompHigh", "accompLowLower", "accompLowUpper", "interlude"];
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var trackNames = ["guitar", "high", "low 1", "low 2", "interlude"];
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var partVols, partMutes, partPans;
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var masterMute, masterVol;
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// set initial mixer values
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partVols = [1, 1, 1, 1, 1];
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partMutes = [1, 1, 1, 1, 1];
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partPans = [0, 0, 0, 0, 0];
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masterMute = 1;
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masterVol = 1;
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// these funcs update the elements of the transport panel
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clockStringFunc = {
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arg measure, beat;
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var measureString, beatString, leadSpace;
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measureString = measure.asInteger.asString;
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beatString = beat.asInteger.asString;
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leadSpace = (3 - measureString.size).collect({" "}).join;
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leadSpace ++ measureString ++ "." ++ beatString
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};
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// [-30, -105, -104].asAscii and [-30, -105, -113].asAscii are unicode inverse bullet and normal bullet, respectively
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metronomeStringFunc = { arg beat; if(beat == 1, {[-30, -105, -104].asAscii}, {[-30, -105, -113].asAscii}) };
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metronomeColorFunc = { arg beat; if(beat == 1, {Color.red},{Color.black}) };
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win = Window("Counterfeiting in Colonial Connecticut", Rect(500, 500, 1100, 500), false).front;
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masterView = {
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var view, generator, transport, ranSeed, order, sectionDisplay, clock, metronome;
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// this func updates the whole transport panel
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~updateTransport = {arg measure, beat;
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clock.string = clockStringFunc.value(measure, beat);
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metronome.stringColor = metronomeColorFunc.value(beat);
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metronome.string = metronomeStringFunc.value(beat);
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};
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// this func handles the movement between sections
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~updateSection = {arg shift, stop = true, manualCall = true;
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var runThis;
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runThis = (manualCall || (manualCall.not && ~autoAdvance));
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runThis = runThis && ((~currentSection + shift) < ~sectionOrder.size);
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runThis = runThis && (((~currentSection % 4) == 3) && ~interludes && manualCall.not).not;
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if(runThis, {
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var truncOnly, section, subSection;
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if(~isPlaying, {
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if(stop, {
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~patterns[~sectionOrder[~currentSection]].stop
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})
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});
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truncOnly = case
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{(~currentSection + shift) < 0} {true}
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{(shift < 0) && ~isPlaying} {true}
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{(shift < -1) && ((~currentSection % 4) > 0)} {true}
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{true} {false};
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if(truncOnly.not, {
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~currentSection = (~currentSection + shift).trunc(shift.abs);
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}, {
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~currentSection = ~currentSection.trunc(shift.abs);
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});
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section = ((~sectionOrder[~currentSection] / 4) + 1).asInteger;
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subSection = ((~sectionOrder[~currentSection] % 4) + 1).asInteger;
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sectionDisplay.string = "section: " ++ section.asString ++ "." ++ subSection.asString;
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if(~isPlaying, {
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~play.set(\sel, ~currentSection % 2);
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~patterns[~sectionOrder[~currentSection]].play(quant: 0);
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if(~interludes && ((~currentSection % 4) == 3) && (~currentSection != (~sectionOrder.size - 1)), {
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~droneFade.set(\gate, 1);
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~dronePattern.play(quant: 0)
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});
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if((~currentSection % 4) == 0, {
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~droneFade.set(\gate, 0);
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});
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if(((~currentSection % 4)) != 0 && ((~currentSection % 4) != 3), {
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~droneFade.set(\gate, 0);
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~dronePattern.stop
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});
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}, {
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var measure, beat;
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measure = ~sectionStartMeasure[~sectionOrder[~currentSection]];
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beat = 1;
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~updateTransport.value(measure, beat);
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});
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});
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};
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// these funcs receive messages from the synth
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OSCFunc({ arg msg, time;
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{
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var measure, beat;
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measure = msg[3];
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beat = msg[4];
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~updateTransport.value(measure, beat)
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}.defer;
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},'/measureClock', s.addr);
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OSCFunc({ arg msg, time; {metronome.string = ""}.defer},'/measureClockReset', s.addr);
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view = View(win);
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generator = HLayout(
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ranSeed = TextField(view, Rect(10, 10, 10, 20)).string_("20200525"),
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Button(view).states_([["reset seed"]]).action_({ ranSeed.string = "20200525"}),
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Button(view).states_([["random seed"]]).action_({ ranSeed.string = 50000000.rand.asString}),
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Button(view).states_([["generate"]]).action_({~genAll.value(ranSeed.string.asInteger)}),
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Button(view).states_([["transcribe"]]).action_({~transcribe.value(~scoreData)}),
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[StaticText(view).string_(" "), stretch: 1], nil);
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transport = HLayout(
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Button(view).states_([["<<", Color.black]]).action_({arg pState; ~updateSection.value(-4)}),
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Button(view).states_([["<", Color.black]]).action_({arg pState; ~updateSection.value(-1)}),
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Button(view).states_([["play", Color.black], ["stop", Color.black, Color.grey]]).action_(
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{arg pState;
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if(pState.value == 0, {
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var measure, beat;
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~isPlaying = false;
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~patterns[~sectionOrder[~currentSection]].stop;
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~droneFade.set(\gate, 0);
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measure = ~sectionStartMeasure[~currentSection];
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beat = 1;
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~updateTransport.value(measure, beat);
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~droneFade.set(\gate, 0);
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~dronePattern.stop
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},{
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~isPlaying = true;
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~play.set(\sel, ~currentSection % 2);
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~patterns[~sectionOrder[~currentSection]].play(quant: 0);
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if(~interludes && ((~currentSection % 4) == 3) && (~currentSection != (~sectionOrder.size - 1)), {
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~droneFade.set(\gate, 1);
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~dronePattern.play(quant: 0)
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});
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})
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}
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),
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Button(view).states_([[">", Color.black]]).action_({arg pState; ~updateSection.value(1)}),
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Button(view).states_([[">>", Color.black]]).action_({arg pState; ~updateSection.value(4)}), nil,
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sectionDisplay = StaticText(win).string_("section: 1.1").font_(Font("Monaco", 70)), nil);
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view.layout_(HLayout(
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[VLayout(
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HLayout(clock = StaticText(win).string_(" 1.1").font_(Font("Monaco", 200)),
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StaticText(win).string_("|").font_(Font("Monaco", 200)),
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metronome = StaticText(win).string_([-30, -105, -104].asAscii).font_(Font("Monaco", 300)).stringColor_(Color.red)),
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nil, transport, nil,
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HLayout(Button(view).states_([["auto advance", Color.black], ["auto advance", Color.black, Color.grey]]).action_({
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arg v; ~autoAdvance = if(v.value == 0, {false}, {true});~autoAdvance;
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}).value_(1),
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Button(view).states_([["interludes", Color.black], ["interludes", Color.black, Color.grey]]).action_({
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arg v; ~interludes = if(v.value == 0, {false}, {true})
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}),
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[StaticText(view).string_(" "), stretch: 1]),
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[StaticText(view).string_(" "), stretch: 1],
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HLayout(
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order = TextField(view).string_("1-4"),
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Button(view).states_([["set order"]]).action_({
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~patterns[~sectionOrder[~currentSection]].stop;
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~sectionOrder = order.string.split($,).collect({arg secEntry;
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var bounds;
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bounds = secEntry.split($-).collect({arg item; item.asInteger - 1});
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((bounds.minItem)..(bounds.maxItem)).collect({arg sec;
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(sec.asInteger * 4) + [0, 1, 2, 3]
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});
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}).flat;
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~currentSection = 0;
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~updateSection.value(0);
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}),
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[StaticText(view).string_(" "), stretch: 1]),
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[StaticText(view).string_(" "), stretch: 1], generator
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), alignment: \top]))};
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faderView = {
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var view, masterIndicators, trackIndicators, master, tracks;
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view = View(win);
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masterIndicators = {LevelIndicator()} ! 2;
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trackIndicators = {LevelIndicator()} ! 5;
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OSCFunc.new({arg msg; {
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{arg i; masterIndicators[i].value = msg[3 + i].ampdb.linlin(-40, 0, 0, 1)} ! 2}.defer},
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'/masterLevels', s.addr);
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OSCFunc.new({arg msg; {
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{arg i; trackIndicators[i].value = msg[3 + i].ampdb.linlin(-40, 0, 0, 1)} ! 5}.defer},
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'/trackLevels', s.addr);
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master = HLayout(
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VLayout(
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[HLayout(
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Slider(view).value_(0.8).action_(
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{arg v; masterVol = v.value * 1.25; ~play.set(\masterVol, masterVol)}),
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masterIndicators[0],
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masterIndicators[1]), stretch: 2],
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Button(view).states_([["mute", Color.black], ["mute", Color.black, Color.grey]]).action_(
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{arg v; masterMute = (1 - v.value).abs; ~play.set(\masterMute, masterMute)}),
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StaticText(view).string_(" master ").align_(\center)
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), nil);
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tracks = {arg part;
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HLayout(
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VLayout(
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HLayout(
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Slider(view).value_(0.8).action_(
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{arg v; partVols[part] = v.value * 1.25; ~play.set(partAbbr[part] ++ "Vol", partVols[part])}),
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trackIndicators[part]),
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Button(view).states_([["mute", Color.black], ["mute", Color.black, Color.grey]]).action_(
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{arg v; partMutes[part] = (1 - v.value).abs; ~play.set(partAbbr[part] ++ "Mute", partMutes[part])}),
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StaticText(view).string_("pan").align_(\center),
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Knob(view).value_(0.5).action_(
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{arg v; partPans[part] = v.value * 2 - 1; ~play.set(partAbbr[part] ++ "Pan", partPans[part])}),
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StaticText(view).string_(trackNames[part]).align_(\center)
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),
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nil)
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} ! 5;
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view.layout_(HLayout(master, nil, *tracks))};
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tabButtonReset = {transportButton.value = 1; mixerButton.value = 1; };
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win.layout = VLayout(
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HLayout(
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transportButton = Button().states_([["transport", Color.white, Color.grey], ["transport", Color.black]]).action_(
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{tabButtonReset.value; transportButton.value = 0; tabs.index = 0 }).value_(0),
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mixerButton = Button().states_([["mixer", Color.white, Color.grey], ["mixer", Color.black]]).action_(
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{tabButtonReset.value; mixerButton.value = 0; tabs.index = 1 }).value_(1)),
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tabs = StackLayout(masterView.value, faderView.value));
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};
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) |