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@ -27,9 +27,10 @@
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if(sec.size == 1, {sec = "0" ++ sec}, {});
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min ++ ":" ++ sec
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};
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// [-30, -105, -104].asAscii and [-30, -105, -113].asAscii are unicode inverse bullet and normal bullet, respectively
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// [-30, -105, -104] and [-30, -105, -113] are unicode inverse bullet and normal bullet, respectively
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metronomeStringFunc = { arg div; case {div % 20 < 2}
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{[-30, -105, -104].asAscii} {div % 4 < 2} {[-30, -105, -113].asAscii} {true} {" "} };
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{[-30, -105, -104].collect({arg int; int.asAscii}).as(String)} {div % 4 < 2}
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{[-30, -105, -113].collect({arg int; int.asAscii}).as(String)} {true} {" "} };
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metronomeColorFunc = { arg div; case {div % 20 < 2} {Color.red} {div % 4 < 2} {Color.blue} {true} {Color.black} };
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~appStatusFunc = Task({
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@ -102,7 +103,7 @@
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[VLayout(generator, nil,
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HLayout(clock = StaticText(win).string_("00:00").font_(Font("Monaco", 200)),
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StaticText(win).string_("|").font_(Font("Monaco", 200)),
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metronome = StaticText(win).string_([-30, -105, -104].asAscii).font_(Font("Monaco", 300)).stringColor_(Color.red)),
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metronome = StaticText(win).string_([-30, -105, -104].collect({arg int; int.asAscii}).as(String)).font_(Font("Monaco", 300)).stringColor_(Color.red)),
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nil, transport
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), alignment: \top])) };
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faderViews = { |group|
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