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728 lines
24 KiB
JavaScript
728 lines
24 KiB
JavaScript
5 years ago
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/**
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* Copyright (c) 2014-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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!(function(global) {
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"use strict";
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var Op = Object.prototype;
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var hasOwn = Op.hasOwnProperty;
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var undefined; // More compressible than void 0.
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var $Symbol = typeof Symbol === "function" ? Symbol : {};
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var iteratorSymbol = $Symbol.iterator || "@@iterator";
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var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
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var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
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var inModule = typeof module === "object";
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var runtime = global.regeneratorRuntime;
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if (runtime) {
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if (inModule) {
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// If regeneratorRuntime is defined globally and we're in a module,
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// make the exports object identical to regeneratorRuntime.
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module.exports = runtime;
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}
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// Don't bother evaluating the rest of this file if the runtime was
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// already defined globally.
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return;
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}
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// Define the runtime globally (as expected by generated code) as either
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// module.exports (if we're in a module) or a new, empty object.
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runtime = global.regeneratorRuntime = inModule ? module.exports : {};
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function wrap(innerFn, outerFn, self, tryLocsList) {
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// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
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var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
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var generator = Object.create(protoGenerator.prototype);
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var context = new Context(tryLocsList || []);
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// The ._invoke method unifies the implementations of the .next,
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// .throw, and .return methods.
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generator._invoke = makeInvokeMethod(innerFn, self, context);
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return generator;
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}
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runtime.wrap = wrap;
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// Try/catch helper to minimize deoptimizations. Returns a completion
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// record like context.tryEntries[i].completion. This interface could
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// have been (and was previously) designed to take a closure to be
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// invoked without arguments, but in all the cases we care about we
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// already have an existing method we want to call, so there's no need
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// to create a new function object. We can even get away with assuming
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// the method takes exactly one argument, since that happens to be true
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// in every case, so we don't have to touch the arguments object. The
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// only additional allocation required is the completion record, which
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// has a stable shape and so hopefully should be cheap to allocate.
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function tryCatch(fn, obj, arg) {
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try {
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return { type: "normal", arg: fn.call(obj, arg) };
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} catch (err) {
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return { type: "throw", arg: err };
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}
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}
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var GenStateSuspendedStart = "suspendedStart";
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var GenStateSuspendedYield = "suspendedYield";
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var GenStateExecuting = "executing";
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var GenStateCompleted = "completed";
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// Returning this object from the innerFn has the same effect as
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// breaking out of the dispatch switch statement.
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var ContinueSentinel = {};
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// Dummy constructor functions that we use as the .constructor and
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// .constructor.prototype properties for functions that return Generator
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// objects. For full spec compliance, you may wish to configure your
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// minifier not to mangle the names of these two functions.
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function Generator() {}
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function GeneratorFunction() {}
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function GeneratorFunctionPrototype() {}
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// This is a polyfill for %IteratorPrototype% for environments that
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// don't natively support it.
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var IteratorPrototype = {};
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IteratorPrototype[iteratorSymbol] = function () {
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return this;
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};
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var getProto = Object.getPrototypeOf;
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var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
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if (NativeIteratorPrototype &&
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NativeIteratorPrototype !== Op &&
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hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
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// This environment has a native %IteratorPrototype%; use it instead
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// of the polyfill.
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IteratorPrototype = NativeIteratorPrototype;
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}
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var Gp = GeneratorFunctionPrototype.prototype =
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Generator.prototype = Object.create(IteratorPrototype);
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GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
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GeneratorFunctionPrototype.constructor = GeneratorFunction;
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GeneratorFunctionPrototype[toStringTagSymbol] =
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GeneratorFunction.displayName = "GeneratorFunction";
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// Helper for defining the .next, .throw, and .return methods of the
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// Iterator interface in terms of a single ._invoke method.
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function defineIteratorMethods(prototype) {
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["next", "throw", "return"].forEach(function(method) {
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prototype[method] = function(arg) {
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return this._invoke(method, arg);
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};
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});
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}
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runtime.isGeneratorFunction = function(genFun) {
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var ctor = typeof genFun === "function" && genFun.constructor;
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return ctor
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? ctor === GeneratorFunction ||
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// For the native GeneratorFunction constructor, the best we can
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// do is to check its .name property.
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(ctor.displayName || ctor.name) === "GeneratorFunction"
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: false;
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};
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runtime.mark = function(genFun) {
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if (Object.setPrototypeOf) {
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Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
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} else {
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genFun.__proto__ = GeneratorFunctionPrototype;
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if (!(toStringTagSymbol in genFun)) {
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genFun[toStringTagSymbol] = "GeneratorFunction";
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}
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}
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genFun.prototype = Object.create(Gp);
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return genFun;
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};
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// Within the body of any async function, `await x` is transformed to
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// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
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// `hasOwn.call(value, "__await")` to determine if the yielded value is
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// meant to be awaited.
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runtime.awrap = function(arg) {
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return { __await: arg };
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};
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function AsyncIterator(generator) {
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function invoke(method, arg, resolve, reject) {
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var record = tryCatch(generator[method], generator, arg);
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if (record.type === "throw") {
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reject(record.arg);
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} else {
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var result = record.arg;
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var value = result.value;
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if (value &&
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typeof value === "object" &&
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hasOwn.call(value, "__await")) {
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return Promise.resolve(value.__await).then(function(value) {
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invoke("next", value, resolve, reject);
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}, function(err) {
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invoke("throw", err, resolve, reject);
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});
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}
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return Promise.resolve(value).then(function(unwrapped) {
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// When a yielded Promise is resolved, its final value becomes
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// the .value of the Promise<{value,done}> result for the
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// current iteration. If the Promise is rejected, however, the
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// result for this iteration will be rejected with the same
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// reason. Note that rejections of yielded Promises are not
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// thrown back into the generator function, as is the case
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// when an awaited Promise is rejected. This difference in
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// behavior between yield and await is important, because it
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// allows the consumer to decide what to do with the yielded
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// rejection (swallow it and continue, manually .throw it back
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// into the generator, abandon iteration, whatever). With
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// await, by contrast, there is no opportunity to examine the
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// rejection reason outside the generator function, so the
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// only option is to throw it from the await expression, and
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// let the generator function handle the exception.
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result.value = unwrapped;
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resolve(result);
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}, reject);
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}
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}
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var previousPromise;
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function enqueue(method, arg) {
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function callInvokeWithMethodAndArg() {
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return new Promise(function(resolve, reject) {
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invoke(method, arg, resolve, reject);
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});
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}
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return previousPromise =
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// If enqueue has been called before, then we want to wait until
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// all previous Promises have been resolved before calling invoke,
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// so that results are always delivered in the correct order. If
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// enqueue has not been called before, then it is important to
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// call invoke immediately, without waiting on a callback to fire,
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// so that the async generator function has the opportunity to do
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// any necessary setup in a predictable way. This predictability
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// is why the Promise constructor synchronously invokes its
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// executor callback, and why async functions synchronously
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// execute code before the first await. Since we implement simple
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// async functions in terms of async generators, it is especially
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// important to get this right, even though it requires care.
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previousPromise ? previousPromise.then(
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callInvokeWithMethodAndArg,
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// Avoid propagating failures to Promises returned by later
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// invocations of the iterator.
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callInvokeWithMethodAndArg
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) : callInvokeWithMethodAndArg();
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}
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// Define the unified helper method that is used to implement .next,
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// .throw, and .return (see defineIteratorMethods).
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this._invoke = enqueue;
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}
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defineIteratorMethods(AsyncIterator.prototype);
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AsyncIterator.prototype[asyncIteratorSymbol] = function () {
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return this;
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};
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runtime.AsyncIterator = AsyncIterator;
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// Note that simple async functions are implemented on top of
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// AsyncIterator objects; they just return a Promise for the value of
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// the final result produced by the iterator.
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runtime.async = function(innerFn, outerFn, self, tryLocsList) {
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var iter = new AsyncIterator(
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wrap(innerFn, outerFn, self, tryLocsList)
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);
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return runtime.isGeneratorFunction(outerFn)
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? iter // If outerFn is a generator, return the full iterator.
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: iter.next().then(function(result) {
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return result.done ? result.value : iter.next();
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});
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};
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function makeInvokeMethod(innerFn, self, context) {
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var state = GenStateSuspendedStart;
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return function invoke(method, arg) {
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if (state === GenStateExecuting) {
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throw new Error("Generator is already running");
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}
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if (state === GenStateCompleted) {
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if (method === "throw") {
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throw arg;
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}
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// Be forgiving, per 25.3.3.3.3 of the spec:
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// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
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return doneResult();
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}
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context.method = method;
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context.arg = arg;
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while (true) {
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var delegate = context.delegate;
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if (delegate) {
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var delegateResult = maybeInvokeDelegate(delegate, context);
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if (delegateResult) {
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if (delegateResult === ContinueSentinel) continue;
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return delegateResult;
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}
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}
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if (context.method === "next") {
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// Setting context._sent for legacy support of Babel's
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// function.sent implementation.
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context.sent = context._sent = context.arg;
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} else if (context.method === "throw") {
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if (state === GenStateSuspendedStart) {
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state = GenStateCompleted;
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throw context.arg;
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}
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context.dispatchException(context.arg);
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} else if (context.method === "return") {
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context.abrupt("return", context.arg);
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}
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state = GenStateExecuting;
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var record = tryCatch(innerFn, self, context);
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if (record.type === "normal") {
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// If an exception is thrown from innerFn, we leave state ===
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// GenStateExecuting and loop back for another invocation.
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state = context.done
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? GenStateCompleted
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: GenStateSuspendedYield;
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if (record.arg === ContinueSentinel) {
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continue;
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}
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return {
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value: record.arg,
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done: context.done
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};
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} else if (record.type === "throw") {
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state = GenStateCompleted;
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// Dispatch the exception by looping back around to the
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// context.dispatchException(context.arg) call above.
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context.method = "throw";
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context.arg = record.arg;
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}
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}
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};
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}
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|
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// Call delegate.iterator[context.method](context.arg) and handle the
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|
// result, either by returning a { value, done } result from the
|
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// delegate iterator, or by modifying context.method and context.arg,
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|
// setting context.delegate to null, and returning the ContinueSentinel.
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|
function maybeInvokeDelegate(delegate, context) {
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|
var method = delegate.iterator[context.method];
|
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|
if (method === undefined) {
|
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|
// A .throw or .return when the delegate iterator has no .throw
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|
// method always terminates the yield* loop.
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|
context.delegate = null;
|
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|
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|
if (context.method === "throw") {
|
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|
if (delegate.iterator.return) {
|
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|
// If the delegate iterator has a return method, give it a
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|
// chance to clean up.
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|
context.method = "return";
|
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|
context.arg = undefined;
|
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|
maybeInvokeDelegate(delegate, context);
|
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|
|
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|
if (context.method === "throw") {
|
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|
// If maybeInvokeDelegate(context) changed context.method from
|
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|
// "return" to "throw", let that override the TypeError below.
|
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|
return ContinueSentinel;
|
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|
}
|
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|
}
|
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|
|
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|
context.method = "throw";
|
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|
context.arg = new TypeError(
|
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|
"The iterator does not provide a 'throw' method");
|
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|
}
|
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|
|
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|
return ContinueSentinel;
|
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|
}
|
||
|
|
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|
var record = tryCatch(method, delegate.iterator, context.arg);
|
||
|
|
||
|
if (record.type === "throw") {
|
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|
context.method = "throw";
|
||
|
context.arg = record.arg;
|
||
|
context.delegate = null;
|
||
|
return ContinueSentinel;
|
||
|
}
|
||
|
|
||
|
var info = record.arg;
|
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|
|
||
|
if (! info) {
|
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|
context.method = "throw";
|
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|
context.arg = new TypeError("iterator result is not an object");
|
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|
context.delegate = null;
|
||
|
return ContinueSentinel;
|
||
|
}
|
||
|
|
||
|
if (info.done) {
|
||
|
// Assign the result of the finished delegate to the temporary
|
||
|
// variable specified by delegate.resultName (see delegateYield).
|
||
|
context[delegate.resultName] = info.value;
|
||
|
|
||
|
// Resume execution at the desired location (see delegateYield).
|
||
|
context.next = delegate.nextLoc;
|
||
|
|
||
|
// If context.method was "throw" but the delegate handled the
|
||
|
// exception, let the outer generator proceed normally. If
|
||
|
// context.method was "next", forget context.arg since it has been
|
||
|
// "consumed" by the delegate iterator. If context.method was
|
||
|
// "return", allow the original .return call to continue in the
|
||
|
// outer generator.
|
||
|
if (context.method !== "return") {
|
||
|
context.method = "next";
|
||
|
context.arg = undefined;
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
// Re-yield the result returned by the delegate method.
|
||
|
return info;
|
||
|
}
|
||
|
|
||
|
// The delegate iterator is finished, so forget it and continue with
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||
|
// the outer generator.
|
||
|
context.delegate = null;
|
||
|
return ContinueSentinel;
|
||
|
}
|
||
|
|
||
|
// Define Generator.prototype.{next,throw,return} in terms of the
|
||
|
// unified ._invoke helper method.
|
||
|
defineIteratorMethods(Gp);
|
||
|
|
||
|
Gp[toStringTagSymbol] = "Generator";
|
||
|
|
||
|
// A Generator should always return itself as the iterator object when the
|
||
|
// @@iterator function is called on it. Some browsers' implementations of the
|
||
|
// iterator prototype chain incorrectly implement this, causing the Generator
|
||
|
// object to not be returned from this call. This ensures that doesn't happen.
|
||
|
// See https://github.com/facebook/regenerator/issues/274 for more details.
|
||
|
Gp[iteratorSymbol] = function() {
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
Gp.toString = function() {
|
||
|
return "[object Generator]";
|
||
|
};
|
||
|
|
||
|
function pushTryEntry(locs) {
|
||
|
var entry = { tryLoc: locs[0] };
|
||
|
|
||
|
if (1 in locs) {
|
||
|
entry.catchLoc = locs[1];
|
||
|
}
|
||
|
|
||
|
if (2 in locs) {
|
||
|
entry.finallyLoc = locs[2];
|
||
|
entry.afterLoc = locs[3];
|
||
|
}
|
||
|
|
||
|
this.tryEntries.push(entry);
|
||
|
}
|
||
|
|
||
|
function resetTryEntry(entry) {
|
||
|
var record = entry.completion || {};
|
||
|
record.type = "normal";
|
||
|
delete record.arg;
|
||
|
entry.completion = record;
|
||
|
}
|
||
|
|
||
|
function Context(tryLocsList) {
|
||
|
// The root entry object (effectively a try statement without a catch
|
||
|
// or a finally block) gives us a place to store values thrown from
|
||
|
// locations where there is no enclosing try statement.
|
||
|
this.tryEntries = [{ tryLoc: "root" }];
|
||
|
tryLocsList.forEach(pushTryEntry, this);
|
||
|
this.reset(true);
|
||
|
}
|
||
|
|
||
|
runtime.keys = function(object) {
|
||
|
var keys = [];
|
||
|
for (var key in object) {
|
||
|
keys.push(key);
|
||
|
}
|
||
|
keys.reverse();
|
||
|
|
||
|
// Rather than returning an object with a next method, we keep
|
||
|
// things simple and return the next function itself.
|
||
|
return function next() {
|
||
|
while (keys.length) {
|
||
|
var key = keys.pop();
|
||
|
if (key in object) {
|
||
|
next.value = key;
|
||
|
next.done = false;
|
||
|
return next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// To avoid creating an additional object, we just hang the .value
|
||
|
// and .done properties off the next function object itself. This
|
||
|
// also ensures that the minifier will not anonymize the function.
|
||
|
next.done = true;
|
||
|
return next;
|
||
|
};
|
||
|
};
|
||
|
|
||
|
function values(iterable) {
|
||
|
if (iterable) {
|
||
|
var iteratorMethod = iterable[iteratorSymbol];
|
||
|
if (iteratorMethod) {
|
||
|
return iteratorMethod.call(iterable);
|
||
|
}
|
||
|
|
||
|
if (typeof iterable.next === "function") {
|
||
|
return iterable;
|
||
|
}
|
||
|
|
||
|
if (!isNaN(iterable.length)) {
|
||
|
var i = -1, next = function next() {
|
||
|
while (++i < iterable.length) {
|
||
|
if (hasOwn.call(iterable, i)) {
|
||
|
next.value = iterable[i];
|
||
|
next.done = false;
|
||
|
return next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
next.value = undefined;
|
||
|
next.done = true;
|
||
|
|
||
|
return next;
|
||
|
};
|
||
|
|
||
|
return next.next = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Return an iterator with no values.
|
||
|
return { next: doneResult };
|
||
|
}
|
||
|
runtime.values = values;
|
||
|
|
||
|
function doneResult() {
|
||
|
return { value: undefined, done: true };
|
||
|
}
|
||
|
|
||
|
Context.prototype = {
|
||
|
constructor: Context,
|
||
|
|
||
|
reset: function(skipTempReset) {
|
||
|
this.prev = 0;
|
||
|
this.next = 0;
|
||
|
// Resetting context._sent for legacy support of Babel's
|
||
|
// function.sent implementation.
|
||
|
this.sent = this._sent = undefined;
|
||
|
this.done = false;
|
||
|
this.delegate = null;
|
||
|
|
||
|
this.method = "next";
|
||
|
this.arg = undefined;
|
||
|
|
||
|
this.tryEntries.forEach(resetTryEntry);
|
||
|
|
||
|
if (!skipTempReset) {
|
||
|
for (var name in this) {
|
||
|
// Not sure about the optimal order of these conditions:
|
||
|
if (name.charAt(0) === "t" &&
|
||
|
hasOwn.call(this, name) &&
|
||
|
!isNaN(+name.slice(1))) {
|
||
|
this[name] = undefined;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
stop: function() {
|
||
|
this.done = true;
|
||
|
|
||
|
var rootEntry = this.tryEntries[0];
|
||
|
var rootRecord = rootEntry.completion;
|
||
|
if (rootRecord.type === "throw") {
|
||
|
throw rootRecord.arg;
|
||
|
}
|
||
|
|
||
|
return this.rval;
|
||
|
},
|
||
|
|
||
|
dispatchException: function(exception) {
|
||
|
if (this.done) {
|
||
|
throw exception;
|
||
|
}
|
||
|
|
||
|
var context = this;
|
||
|
function handle(loc, caught) {
|
||
|
record.type = "throw";
|
||
|
record.arg = exception;
|
||
|
context.next = loc;
|
||
|
|
||
|
if (caught) {
|
||
|
// If the dispatched exception was caught by a catch block,
|
||
|
// then let that catch block handle the exception normally.
|
||
|
context.method = "next";
|
||
|
context.arg = undefined;
|
||
|
}
|
||
|
|
||
|
return !! caught;
|
||
|
}
|
||
|
|
||
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||
|
var entry = this.tryEntries[i];
|
||
|
var record = entry.completion;
|
||
|
|
||
|
if (entry.tryLoc === "root") {
|
||
|
// Exception thrown outside of any try block that could handle
|
||
|
// it, so set the completion value of the entire function to
|
||
|
// throw the exception.
|
||
|
return handle("end");
|
||
|
}
|
||
|
|
||
|
if (entry.tryLoc <= this.prev) {
|
||
|
var hasCatch = hasOwn.call(entry, "catchLoc");
|
||
|
var hasFinally = hasOwn.call(entry, "finallyLoc");
|
||
|
|
||
|
if (hasCatch && hasFinally) {
|
||
|
if (this.prev < entry.catchLoc) {
|
||
|
return handle(entry.catchLoc, true);
|
||
|
} else if (this.prev < entry.finallyLoc) {
|
||
|
return handle(entry.finallyLoc);
|
||
|
}
|
||
|
|
||
|
} else if (hasCatch) {
|
||
|
if (this.prev < entry.catchLoc) {
|
||
|
return handle(entry.catchLoc, true);
|
||
|
}
|
||
|
|
||
|
} else if (hasFinally) {
|
||
|
if (this.prev < entry.finallyLoc) {
|
||
|
return handle(entry.finallyLoc);
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
throw new Error("try statement without catch or finally");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
abrupt: function(type, arg) {
|
||
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||
|
var entry = this.tryEntries[i];
|
||
|
if (entry.tryLoc <= this.prev &&
|
||
|
hasOwn.call(entry, "finallyLoc") &&
|
||
|
this.prev < entry.finallyLoc) {
|
||
|
var finallyEntry = entry;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (finallyEntry &&
|
||
|
(type === "break" ||
|
||
|
type === "continue") &&
|
||
|
finallyEntry.tryLoc <= arg &&
|
||
|
arg <= finallyEntry.finallyLoc) {
|
||
|
// Ignore the finally entry if control is not jumping to a
|
||
|
// location outside the try/catch block.
|
||
|
finallyEntry = null;
|
||
|
}
|
||
|
|
||
|
var record = finallyEntry ? finallyEntry.completion : {};
|
||
|
record.type = type;
|
||
|
record.arg = arg;
|
||
|
|
||
|
if (finallyEntry) {
|
||
|
this.method = "next";
|
||
|
this.next = finallyEntry.finallyLoc;
|
||
|
return ContinueSentinel;
|
||
|
}
|
||
|
|
||
|
return this.complete(record);
|
||
|
},
|
||
|
|
||
|
complete: function(record, afterLoc) {
|
||
|
if (record.type === "throw") {
|
||
|
throw record.arg;
|
||
|
}
|
||
|
|
||
|
if (record.type === "break" ||
|
||
|
record.type === "continue") {
|
||
|
this.next = record.arg;
|
||
|
} else if (record.type === "return") {
|
||
|
this.rval = this.arg = record.arg;
|
||
|
this.method = "return";
|
||
|
this.next = "end";
|
||
|
} else if (record.type === "normal" && afterLoc) {
|
||
|
this.next = afterLoc;
|
||
|
}
|
||
|
|
||
|
return ContinueSentinel;
|
||
|
},
|
||
|
|
||
|
finish: function(finallyLoc) {
|
||
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||
|
var entry = this.tryEntries[i];
|
||
|
if (entry.finallyLoc === finallyLoc) {
|
||
|
this.complete(entry.completion, entry.afterLoc);
|
||
|
resetTryEntry(entry);
|
||
|
return ContinueSentinel;
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
"catch": function(tryLoc) {
|
||
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||
|
var entry = this.tryEntries[i];
|
||
|
if (entry.tryLoc === tryLoc) {
|
||
|
var record = entry.completion;
|
||
|
if (record.type === "throw") {
|
||
|
var thrown = record.arg;
|
||
|
resetTryEntry(entry);
|
||
|
}
|
||
|
return thrown;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// The context.catch method must only be called with a location
|
||
|
// argument that corresponds to a known catch block.
|
||
|
throw new Error("illegal catch attempt");
|
||
|
},
|
||
|
|
||
|
delegateYield: function(iterable, resultName, nextLoc) {
|
||
|
this.delegate = {
|
||
|
iterator: values(iterable),
|
||
|
resultName: resultName,
|
||
|
nextLoc: nextLoc
|
||
|
};
|
||
|
|
||
|
if (this.method === "next") {
|
||
|
// Deliberately forget the last sent value so that we don't
|
||
|
// accidentally pass it on to the delegate.
|
||
|
this.arg = undefined;
|
||
|
}
|
||
|
|
||
|
return ContinueSentinel;
|
||
|
}
|
||
|
};
|
||
|
})(
|
||
|
// In sloppy mode, unbound `this` refers to the global object, fallback to
|
||
|
// Function constructor if we're in global strict mode. That is sadly a form
|
||
|
// of indirect eval which violates Content Security Policy.
|
||
|
(function() { return this })() || Function("return this")()
|
||
|
);
|