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(
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var clockStringFunc, metronomeStringFunc, metronomeColorFunc, updateTransport, updateSubsection,
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buildGenerator, buildMetronome, updateSection, buildTransport, buildTempoControl, buildMasterFader, buildTrackFader,
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masterView, faderView, currentSection = 1, currentSubsection = 1;
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// these funcs update the elements of the transport panel
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clockStringFunc = {
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arg measure, beat;
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var measureString, beatString, leadSpace;
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measureString = measure.asInteger.asString;
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beatString = beat.asInteger.asString;
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leadSpace = (3 - measureString.size).collect({" "}).join;
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leadSpace ++ measureString ++ "." ++ beatString
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};
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// [-30, -105, -104] and [-30, -105, -113] are unicode inverse bullet and normal bullet, respectively
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metronomeStringFunc = { arg beat; if(beat == 1,
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{[-30, -105, -104].collect({arg int; int.asAscii}).as(String)},
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{[-30, -105, -113].collect({arg int; int.asAscii}).as(String)})};
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metronomeColorFunc = { arg beat; if(beat == 1, {Color.red},{Color.black})};
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updateTransport = {arg clock, metronome, sectionDisplay, measure, beat, section, subsection;
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sectionDisplay.string = "section: " ++ section.asInteger ++ "." ++ subsection.asInteger;
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clock.string = clockStringFunc.value(measure, beat);
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metronome.stringColor = metronomeColorFunc.value(beat);
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metronome.string = metronomeStringFunc.value(beat);
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{0.75.wait; {metronome.string = ""}.defer}.fork(~tempoClock, quant: 0);
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}.inEnvir;
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updateSubsection = {arg mod, clock, metronome, sectionDisplay, refresh = true;
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if(~sectionNavDict[[currentSection, currentSubsection + mod]] != nil, {
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currentSubsection = currentSubsection + mod;
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if(refresh, {
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updateTransport.value(clock, metronome, sectionDisplay,
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~sectionNavDict[[currentSection, currentSubsection]][0], 1,
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currentSection, currentSubsection
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);
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});
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}, {
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updateSection.value(mod, clock, metronome, sectionDisplay, refresh, true)
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})
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};
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buildGenerator = {arg view;
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var ranSeed;
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HLayout(
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ranSeed = TextField(view).string_("19800725"),
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Button(view).states_([["reset seed"]]).action_({ ranSeed.string = "19800725"}.inEnvir),
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Button(view).states_([["random seed"]]).action_({ ranSeed.string = 50000000.rand.asString}.inEnvir),
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Button(view).states_([["generate"]]).action_({
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{~genAll.value(ranSeed.string.asInteger); ~appStatus.string = "status: ready"}.fork(AppClock);
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~appStatus.string = "status: generating"}.inEnvir),
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[~appStatus = StaticText(view).string_("status: ready"), stretch: 1],
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Button(view).states_([["transcribe"]]).action_({
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{~transcribe.value(~scoreData, ~sectionData, ranSeed.value); ~appStatus.string = "status: ready"}.fork(AppClock);
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~appStatus.string = "status: transcribing"}.inEnvir),
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Button(view).states_([["bounce audio"]]).action_({
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{~bounceAudio.value(ranSeed.value); ~appStatus.string = "status: ready"}.fork(AppClock);
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~appStatus.string = "status: bouncing audio"}.inEnvir),
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nil)
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};
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buildMetronome = {arg win;
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var clock, metronome, layout;
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clock = StaticText(win).string_(" 1.1").font_(Font("Liberation Mono", 200));
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metronome = StaticText(win).string_([-30, -105, -104].collect({arg int; int.asAscii})
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.as(String)).font_(Font("Liberation Mono", 300)).stringColor_(Color.red);
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layout = HLayout(
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clock,
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StaticText(win).string_("|").font_(Font("Liberation Mono", 200)),
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metronome
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);
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[clock, metronome, layout]
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};
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updateSection = {arg mod, clock, metronome, sectionDisplay, refresh = true, indirect = false;
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var changeSection;
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case
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{(currentSubsection > 1) && (mod < 0)} {
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currentSubsection = 1;
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}
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{(currentSubsection <= 1) && (mod < 0) && (currentSection > 1)} {
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currentSection = currentSection + mod;
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if(indirect, {
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currentSubsection = ~sectionNavDict[[currentSection, 1]][1]
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}, {
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currentSubsection = 1;
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})
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}
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{(mod > 0) && (~sectionNavDict[[currentSection + mod, 1]] != nil)} {
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currentSection = currentSection + mod;
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currentSubsection = 1;
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};
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if(refresh, {
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updateTransport.value(clock, metronome, sectionDisplay,
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~sectionNavDict[[currentSection, currentSubsection]][0], 1,
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currentSection, currentSubsection
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);
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});
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};
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buildTransport = {arg win, view, clock, metronome, preampBusses, accompBusses, postampBusses;
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var sec, subsec, sectionDisplay, layout, player;
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sectionDisplay = StaticText(win).string_("section: 1.1").font_(Font("Liberation Mono", 70));
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OSCFunc({ arg msg, time;
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{
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var measure, beat, section, subsection;
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# measure, beat, section, subsection = msg[3..];
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currentSection = sec = section.asInteger;
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currentSubsection = subsec = subsection.asInteger;
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updateTransport.value(clock, metronome, sectionDisplay, measure, beat, section, subsection);
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}.inEnvir.defer;
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},'/measureClock_' ++ ~hash, s.addr);
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layout = HLayout(
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Button(view).states_([["<<", Color.black]]).action_({arg pState; updateSection.value(-1, clock, metronome, sectionDisplay)}.inEnvir),
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Button(view).states_([["<", Color.black]]).action_({arg pState; updateSubsection.value(-1, clock, metronome, sectionDisplay)}.inEnvir),
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Button(view).states_([["play", Color.black], ["stop", Color.black, Color.grey]]).action_({arg pState;
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if(pState.value == 1, {
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player = {
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var startMeasure = ~sectionNavDict[[currentSection, currentSubsection]][0] - 1;
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~patternProxy.source = ~genPlayablePatterns.value(startMeasure, ~patterns, preampBusses, accompBusses, postampBusses);
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Pbind(\instrument, \click_ ++ ~hash, \beat, Pseq([1, 2, 1, 2]), \dur, 1).play(~tempoClock, quant: 0);
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[1, 2, 1, 2].do({arg beat;
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{
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metronome.stringColor = metronomeColorFunc.value(beat);
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metronome.string = metronomeStringFunc.value(beat);
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}.defer;
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0.75.wait;
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{metronome.string = ""}.defer;
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0.25.wait;
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});
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~patternProxy.play(~tempoClock, quant: 0)
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}.fork(~tempoClock, quant: 0)
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}, {
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~patternProxy.pause;
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//player.stop;
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updateTransport.value(clock, metronome, sectionDisplay,
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~sectionNavDict[[currentSection, currentSubsection]][0], 1,
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currentSection, currentSubsection);
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});
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}.inEnvir),
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Button(view).states_([[">", Color.black]]).action_({arg pState; updateSubsection.value(1, clock, metronome, sectionDisplay)}.inEnvir),
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Button(view).states_([[">>", Color.black]]).action_({arg pState; updateSection.value(1, clock, metronome, sectionDisplay)}.inEnvir), nil,
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sectionDisplay, nil);
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[sectionDisplay, layout]
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};
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buildTempoControl = {arg view;
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var tempo, address, updateSection;
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HLayout(
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tempo = TextField(view).string_("60"),
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Button(view).states_([["set tempo"]]).action_({~tempoClock.tempo = tempo.string.asInteger / 60}.inEnvir),
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[StaticText(view).string_(" "), stretch: 1])
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};
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buildMasterFader = {arg view, masterVol, masterMute, masterIndicators;
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HLayout([
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VLayout(
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HLayout(
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Slider(view).value_(0.8).action_(
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{arg v; masterVol = v.value * 1.25; ~play.set(\masterVol, masterVol)}.inEnvir),
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masterIndicators[0],
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masterIndicators[1]),
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Button(view).states_([["mute", Color.black], ["mute", Color.black, Color.grey]]).action_(
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{arg v; masterMute = (1 - v.value).abs; ~play.set(\masterMute, masterMute)}.inEnvir),
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StaticText(view).string_("master").align_(\center)
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), stretch: 2], nil)
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};
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buildTrackFader = {arg view, name, index, initVal;
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var trackIndicator;
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trackIndicator = LevelIndicator();
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OSCFunc.new({arg msg; {trackIndicator.value = msg[3].ampdb.linlin(-50, 0, 0, 1)}.defer},
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'/trackLevel_' ++ index ++ "_" ++ ~hash, s.addr);
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HLayout(
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VLayout(
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HLayout(
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Slider(view).value_(0.8).action_(
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{arg v; var vol = v.value * 1.25; ~play.set(\vol_ ++ index, vol)}.inEnvir),
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trackIndicator),
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Button(view).states_([["mute", Color.black], ["mute", Color.black, Color.grey]]).action_(
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{arg v; var mute = (1 - v.value).abs; ~play.set(\mute_ ++ index, mute)}.inEnvir).value_(initVal),
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VLayout(
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StaticText(view).string_("pan").align_(\center),
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Knob(view).action_({arg v; var pan = v.value * 2 - 1; ~play.set(\pan_ ++ index, pan)}.inEnvir).value_(0.5)
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),
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StaticText(view).string_(name).align_(\center)
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),
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nil)
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};
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masterView = {arg win, preampBusses, accompBusses, postampBusses;
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var view, generatorLayout, clock, metronome, metronomeLayout, transportLayout, auxControlsLayout, countOff, ranSeed, order, tempo, sectionDisplay, address;
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view = View(win);
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generatorLayout = buildGenerator.value(view);
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# clock, metronome, metronomeLayout = buildMetronome.value(win);
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# sectionDisplay, transportLayout = buildTransport.value(win, view, clock, metronome, preampBusses, accompBusses, postampBusses);
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auxControlsLayout = buildTempoControl.value(view);
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view.layout_(
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HLayout(
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[
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VLayout(
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metronomeLayout,
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[StaticText(view).string_(" "), stretch: 1],
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transportLayout,
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[StaticText(view).string_(" "), stretch: 1],
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auxControlsLayout,
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[StaticText(view).string_(" "), stretch: 1],
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generatorLayout),
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alignment: \top
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]
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)
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)
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};
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faderView = {arg win;
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var view, masterIndicators, trackIndicators, master, tracks;
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var partAbbr = ["*", "III", "II", "I", "accomp_I", "accomp_II", "click"];
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var trackNames = ["*", "III", "II", "I", "accomp_I", "accomp_II", "click"];
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var partVols, partMutes, partPans;
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var masterMute, masterVol;
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// set initial mixer values
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partVols = [1, 1, 1, 1, 1, 1];
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partMutes = [0, 1, 1, 1, 1, 0];
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partPans = [0, 0, 0, 0, 0, 0];
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masterMute = 1;
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masterVol = 1;
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view = View(win);
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masterIndicators = {LevelIndicator()} ! 2;
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trackIndicators = {LevelIndicator()} ! 6;
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master = buildMasterFader.value(view, masterVol, masterMute, masterIndicators);
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tracks = {arg part;
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buildTrackFader.value(view, trackNames[part], part, 0);
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} ! 7;
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view.layout_(HLayout(master, nil, *tracks))
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};
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~generateGUI = {arg preampBusses, accompBusses, postampBusses;
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var win, tabButtonReset, transportButton, mixerButton, helpButton, tabs;
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win = Window("to kill a monarch", Rect(500, 500, 1100, 575), false).front;
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tabButtonReset = {transportButton.value = 1; mixerButton.value = 1; helpButton.value = 1};
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win.layout = VLayout(
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HLayout(
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HLayout(
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[
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transportButton = Button().states_([["transport", Color.white, Color.grey], ["transport", Color.black]]).action_(
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{tabButtonReset.value; transportButton.value = 0; tabs.index = 0 }.inEnvir).value_(0), stretch: 1
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], [
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mixerButton = Button().states_([["mixer", Color.white, Color.grey], ["mixer", Color.black]]).action_(
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{tabButtonReset.value; mixerButton.value = 0; tabs.index = 1 }.inEnvir).value_(1), stretch: 1
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]
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),
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helpButton = Button().states_([["help", Color.white, Color.grey], ["help", Color.black]]).action_(
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{tabButtonReset.value; helpButton.value = 0; tabs.index = 2 }.inEnvir).value_(1)
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),
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tabs = StackLayout(masterView.value(win, preampBusses, accompBusses, postampBusses), faderView.value(win)/*, helpView.value*/));
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};
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)
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